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M I S S I O N C R I T I C A L
Technical Support
CompuServe Technical Support:
GAMCPUB (Game Publishers C Forum, Legend Section 7)
Post messages to: Legend Entertainment 72662,1021
AOL email: LegendEntr
Internet: 72662.1021@ compuserv.com
From the continental U.S. call toll free:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT 1-800-658-8891
(NO HINTS WILL BE GIVEN ON THIS NUMBER)
From Canada, and other locations:
9:00 a.m. - 5:00 p.m. weekdays EST/EDT 703-222-8515
Hint Information
CompuServe Hints:
GAMERS (Gamers Forum, Adventure Section 2)
Post messages to: Legend Entertainment 72662,1021
24 Hour Hint Lines
Children under 18 must obtain parents' permission before calling. Touch
Tone phone is required.
From the entire United States
1-900-933-2583 ($1.00 per minute) 1-900-933-CLUE
From Canada 1-900-451-3615
($.95 Canadian per minute)
New Product Information/Orders
703-222-8515 or 1-800-658-8891
Executive Offices
(Please do not call this number for technical assistance or hint information)
Legend Entertainment Company
P.O. Box 10810
14200 Park Meadow Drive
Chantilly, Virginia 22021
703-222-8500
TABLE OF CONTENTS
Installation
Playing The Game
Where to Get Hints and Tips
Help! DOS Troubleshooting and Technical Assistance
Super VGA Graphics
Sound Cards, Music, Voice and Sound Effects
Memory
Difficulty Saving the Game
Slow Gameplay
Mouse Problems
Miscellaneous Problems: Crashes, Hangs, Etc.
Creating a DOS Boot Disk for CD-ROM
In addition to this manual, your game box should contain the following
elements:
Three CD-ROM Discs
Warranty Card
CD-ROM disk 1 contains two files that you should read:
README.TXT contains general information and last minute additions
to the printed material.
MANUAL.TXT contains a complete copy of the user's manual.
To view these files from DOS or the Windows 3.1 DOS shell, switch your
DOS prompt to the drive letter corresponding to the CD-ROM. Do this by
typing the CD-ROM drive letter followed by a colon and then press <Enter>.
For example, if your CD-ROM drive is Drive D, type D: <Enter>.
To view the README.TXT text file, type MORE < README.TXT <Enter>.
To view the MANUAL.TXT text file, type MORE < MANUAL.TXT <Enter>.
To view these files from Windows 95, click on the START button and select
the RUN menu option. Then specify the CD-ROM drive letter followed by a
colon and the file name. For example, if your CD-ROM drive letter is
Drive D, then:
To view the README.TXT text file, type D:README.TXT <Enter>.
To view the MANUAL.TXT text file, type D:MANUAL.TXT <Enter>.
INSTALLATION
Mission Critical requires an IBM compatible microcomputer with a 486/33
processor or better, 4MB of memory, Windows 95 or MS-DOS 5.0 or above, and
a Super VGA or VGA graphics adapter (Super VGA graphics are 640x480, 256
colors; VGA graphics are 320x200, 256 colors).
Windows 95 AutoPlay
If you are playing Mission Critical on your computer for the first time:
1. Insert CD-ROM disk 1, label-side up.
2. Windows 95 will change the icon of your CD-ROM drive to the Mission
Critical icon.
3. Several files will be copied to the \MISSION directory on your hard
disk to optimize performance.
4. You will be asked about your music and sound hardware. The Miles
Design Sound Configuration Utility will recommend music and sound
settings based on its analysis of your hardware.
5. Mission Critical will then perform an analysis of your video memory,
CD-ROM, and microprocessor.
6. The Mission Critical game will begin.
To replay Mission Critical when the CD is still in the CD-ROM drive:
1. Double click on the My Computer icon.
2. Double click on the Mission Critical CD-ROM icon.
3. The Mission Critical game will begin.
DOS and Windows 3.1
If you are installing this game in DOS, follow these simple instructions:
1. Place CD-ROM disk 1, label side up, in your CD-ROM drive.
2. Go into DOS (bring up the > prompt on the screen). Exit Windows by
using the mouse to select FILE, and then EXIT. Do not use the MS-DOS
icon as this will bring up a DOS shell within Windows. You must exit
Windows completely before installing or playing this game, or sound,
memory, or graphics problems may result.
3. Switch your DOS prompt to the drive letter corresponding to the CD-ROM.
Do this by typing the CD-ROM drive letter followed by a colon and then
press <Enter>. For example, if your CD-ROM drive is drive D, type D:
<Enter>.
4. To view the README.TXT text file, type MORE < README.TXT <Enter>.
5. Type INSTALL <Enter> to run the installation program.
6. Follow the installation instructions on the screen.
Following the installation, you will return to the DOS game directory on
your hard disk. Before playing the game, make sure that your mouse driver
is loaded. To start the game, type MISSION <Enter>.
PLAYING THE GAME
Legend's graphic adventure game system was designed to be intuitive and
easy to use, but we have also included a complete on-line tutorial to
introduce you to the basic concepts of game play. The best way to learn
your way around it is to start the game, watch the tutorial, and then
"noodle" with the game until you are comfortable.
On-Line Tutorial
To access the tutorial, start the game, then press <Esc> to bypass the
game's introduction. Click on the word "Help" on the command bar above
the picture window (the command bar will activate when the mouse touches
it).
System Overview
For experienced gamers who cannot wait to get started, here are the
highlights of our new system:
Screen Layout: The picture is a representation of what you, as the
game's main character, are seeing. Above the picture is a dark bar.
If you move the mouse over the bar it will activate, allowing you to
use a number of useful functions, including Help, Save, Restore, Undo,
Volume, and Quit. Inventory objects appear as icons in the tray below
the picture. Below the inventory tray is a text window that provides
feedback about your actions.
Movement: As you move the cursor over the room picture , the cursor
will change to an arrow to indicate directions you can move or turn.
Moving can be up, down or forward and implies a change in location.
Turning can be either right or left and means that you turn to face a
new direction. Click to move or turn in the desired direction.
Commands: You communicate with the game by building commands. These
commands are created by clicking on picture objects, inventory icons, and
verbs. You enter commands using object-verb syntax which means you first
click on an object and then a verb. For commands that involve two objects,
such as "Put the notebook on the table," click on the first object and then
move the mouse cursor over the second object to implement your command.
WHERE TO GET HINTS AND TIPS
If you need a hint, try dialing into one of the many on-line services like
CompuServe, Prodigy, or America On-line, where you can talk to fellow
gamers. If you are a member of CompuServe and have a technical question,
type the command GO GAMCPUB at the ! prompt to get to Legend's support
area (Section 7). For hints, type GO GAMERS, and post your questions in
Adventure (Section 2). If you are using WinCIM, you can add these forums
to your Favorite Places window, or use the GO (stoplight icon) to jump to
either GAMCPUB or GAMERS. If you are not a member of CompuServe, join
today by calling 1-800-524-3388. Speak to Representative 512 and receive
a FREE introductory membership which includes a $15 usage credit.
If you have a touch tone phone, you can also call our 24-hour automated
hint lines for hints. Callers within the continental US may call
1-900-933-CLUE (1-900-933-2583) for a cost of $1.00 per minute.
Canadian callers may dial 1-900-451-3615 at a cost of $.95 Canadian
per minute. Children under 18 must obtain their parent's permission.
If you prefer written hints, The Mission Critical Strategy Guide is
available at your neighborhood software retailer or can be ordered direct
from Legend Entertainment at a cost of $19.95 plus shipping and handling.
To order call 1-800-658-8891 or 703-222-8515 between 9:00 AM and 5:00 PM
Eastern Time on weekdays.
HELP! DOS TROUBLESHOOTING AND TECHNICAL ASSISTANCE
As gamers, we're always careful to eliminate every bug we can find before
our games go out the door. But, until Windows 95 solves all the world's
problems (configuration problems of course), there are a lot of DOS
configurations, and we like to plan for every contingency.
Some common problems and their solutions are described in this section.
If your problem is not addressed, check the README.TXT file on the CD-ROM
for any last minute changes. If nothing in there helps, DOS users should
make a boot disk by following the instructions in the next section. If
this still does not solve your problem, please call our Technical Support
Department at one of the numbers listed in the front of your CD jewelcase
for specific help.
When calling Technical Support please have information available about
your system configuration, DOS version, type of graphics adapter card,
sound card, and your music and sound IRQ settings. WE CAN OFTEN HELP YOU
BETTER IF YOU ARE AT YOUR COMPUTER WHEN YOU CALL SO THAT WE CAN WALK YOU
THROUGH THE PROBLEM.
Super VGA Graphics
This game supports the VESA standard for Super VGA graphics. Many Super
VGA graphics cards are VESA compatible at the hardware level, requiring
no special action on your part to get the game running correctly.
1. Does the game give you a warning because your graphics card is not
VESA compatible and not directly supported?
If you have run into this problem before and have a VESA driver from your
graphics card manufacturer (or other source), then install the VESA
driver and try running the game. Most VESA drivers can be installed from
a program (supplied by your manufacturer) that you run at the DOS command
line. Some require parameters. You should consult the documentation that
came with your graphics card for installation instructions and VESA
compatibility.
If you cannot find a VESA driver for your graphics card, call your
manufacturer or dial up their BBS or CompuServe support forum. You
will most likely be able to download a driver or have them send you
one by mail.
If you do not have a VESA driver for your graphics card or your VESA
driver does not work with the game, then try the UNIVBE universal VESA
driver included in the UNIVBE directory on the Mission Critical CD.
Change directories into the UNIVBE directory and then type INSTALL.
Please note that although Legend has included UNIVBE for your convenience,
this is a shareware product produced by another company. If it works
for this game and solves a compatibility problem for you, then you may
want to continue using it for this and other games. To register your
copy of UNIVBE, follow the instructions on the screen during the
installation process.
If all else fails, you can still play the game in VGA graphics mode by
pressing any key to bypass the warning message.
Sound Cards, Music, Voice, and Sound Effects
The majority of sound and music problems reported to our Technical Support
personnel involve incorrect IRQ settings and IRQ conflicts. Mission
Critical's new audio library uses a combination of techniques to determine
the correct base address, IRQ, and DMA settings for your sound card. If
you experience music or sound problems, check the following:
1. Is there a BLASTER variable in your environment table?
Type SET <Enter> to list your computer's environment table to determine
whether there is a BLASTER variable. If there is, then proceed to the
next question. If you do not have a blaster variable, check your sound
card's documentation for compatibility information.
2. Are the values in the BLASTER variable correct for the current music
and sound setup?
Check the documentation that came with your sound card for proper
installation procedures. The standard format is BLASTER =
A220 I5 D1 H5 where the numbers following each of the letters are:
A: base address
I: IRQ
D: 8 bit DMA
H: 16 bit DMA
3. Is your sound card figured with unusual IRQ or base address settings?
The device driver for each board is preprogrammed with the most common
settings. If you do not have a BLASTER variable, and you are using
settings that would normally be used by your mouse or modem (IRQ 3 or 4),
it is possible the audio library is having a hard time finding your sound
card.
Your sound card must also be configured with IRQ settings that do not
conflict with other IRQ settings for other peripherals (network cards,
other sound cards, etc.). Refer to your sound card documentation for
proper installation procedures.
IRQ conflicts can produce symptoms that include missing music, sound
effects, and/or voice as well as game crashes, long pauses, and
intermittent or stuttering sound or voice playback. You will need to
change your sound card IRQ settings to ensure that they do not conflict
with the settings for other devices or peripherals. Check your sound
card documentation to see how to detect and correct IRQ conflicts with
other devices.
You should hear music, sound effects, and voice during the animated
introduction sequence. If you aren't hearing music, voice, and/or
digital sound effects, then you may have an IRQ problem.
Try rerunning SETSOUND, found in the C:\MISSION directory, to select a
different music and sound configuration. Some "Sound Blaster compatible"
cards have custom AIL 3.0 drivers and others use their own drivers to
emulate a Sound Blaster. Scan the music card and sound options in
SETSOUND for other configurations.
Memory
You are low on memory if you see one of the following messages:
- ERROR: You need at least another xxxx bytes of extended or expanded
memory.
- ERROR: You need at least another xxxx bytes of conventional memory.
- Your system is xxxx bytes low on available extended or expanded memory.
You should be able to complete the game, but you may miss some of the
animations or sound. Press any key to continue, or <Esc> to abort.
- Your system is xxxx bytes low on available conventional memory. You
should be able to complete the game, but you may miss some of the
animations or sound. Press any key to continue, or <Esc> to abort.
Here are some common causes of low memory warnings:
1. Are you loading unnecessary drivers?
Try creating a boot disk, or a custom configuration (in DOS 6.0 or higher)
to eliminate all but your CD-ROM, mouse, and sound drivers. Do not include
SMARTDRV or any other disk caching software in your new configuration. You
must reboot - by simultaneously pressing <Ctrl> <Alt> <Delete> - for your
new configuration to take effect.
2. Are you loading SMARTDRV or some other disk caching software?
Disk caching may make the game play much faster, but if you only have 4MB,
you are better off not loading the cache software. Instead, use any
editor (such as the DOS EDIT) to add REM before each line in your
AUTOEXEC.BAT that loads SMARTDRV.EXE or other disk cache software. You
must reboot - by simultaneously pressing <Ctrl> <Alt> <Delete> - for
your new configuration to take effect.
3. Are you using RAMDRIVE.SYS in your CONFIG.SYS file?
It is probably using a lot of memory and it will not help the game at all.
Add REM before this line in the CONFIG.SYS file. You must reboot - by
simultaneously pressing <Ctrl> <Alt> <Delete> - for your new
configuration to take effect.
4. Are there any extraneous memory resident programs?
These programs (e.g., fax receive) can be disabled by adding a REM to the
line in the AUTOEXEC.BAT file. You must reboot - by simultaneously
pressing <Ctrl> <Alt> <Delete> - for your new configuration to take
effect.
5. Are you sure you are not running under Windows?
Type EXIT <Enter> at the DOS prompt - if the Windows interface appears,
you were in the Windows DOS shell. To leave Windows, you must either
click on EXIT or on the Close box at the upper left of the Program
Manager Window.
For a quick diagnosis of memory problems, try running the PMEM test
program from the \TEST directory on your CD. Adjust your system
configuration to make the available REAL and PROT memory sizes as
large as possible, then rerun the game.
Difficulty Saving The Game
1. Is there space available on the hard drive?
Check your hard drive and make sure you have at least 500K of disk
space available for SAVE files (each one takes up about 20K).
2. Are you playing from the game directory on your hard disk or from
the CD?
Files can't be written to the CD-ROM drive. Make sure that you are
playing from the game directory on the hard drive.
Slow Gameplay
1. What type of computer and CD-ROM drive do you have?
This game is designed for double-speed and faster CD-ROM drives, and a
486/33 processor or better. If you are using a slower computer or
CD-ROM then gameplay will slow considerably.
2. Is your video memory speed fast enough?
Video memory speed can be an important factor, and unfortunately, there
are no generally accepted standards for measuring video performance. In
extreme situations, the game will switch from Super VGA to VGA to maintain
the proper frame rate.
3. Are you playing from the game directory on your hard disk or from
the CD?
Make sure you are starting the game from the game directory on your hard
disk. If you are playing from your CD, it is loading all the files
directly from the CD, and eliminating the benefit of the files copied
to your hard disk.
Mouse Problems
1. Does the game display the message "ERROR: No mouse driver found."?
If the mouse does not seem to be working, make sure that you install
the mouse driver before you start up the game. You can usually
accomplish this by typing MOUSE <Enter> from the DOS prompt while in
the MOUSE or MS-DOS directory. If you get a "bad command or file name"
error, then the mouse driver lives in a different directory. Consult
the documentation that came with your mouse or your computer for more
information.
2. Do you see mouse ghosts in the game, or does the mouse corrupt the
display?
There are lots of buggy mouse drivers out there (even mouse drivers from
prominent companies have been found to have problems). An updated mouse
driver may solve your problem.
Miscellaneous Problems: Crashes, Hangs, Etc.
Crashes, hangs, inconsistent font sizes, missing pictures, black areas on
the screen, and other odd behavior at the start of the game can be caused
by a variety of problems. Check the following:
1. Is your computer configured with sufficient number of FILES and
BUFFERS?
Check your CONFIG.SYS file and look at the lines for FILES and BUFFERS.
They should each be set at 30 or more. For example:
FILES = 30
BUFFERS = 30
If you change the number of files or buffers, you must reboot - by
simultaneously pressing <Ctrl> <Alt> <Delete> - for your new
configuration to take effect.
2. Is the CD-ROM placed in the CD-ROM drive?
Well, do it.
3. Does the computer fail to recognize the CD-ROM drive?
Make sure that your system is configured so that the CD-ROM drive is
accessible.
4. Did the INSTALL program abort?
If the INSTALL program aborted because it ran out of room on your hard
disk or because it encountered another error, you may have a partially
installed game. Try re-installing the game from the CD.
5. Are you running within Windows 3.1?
You must exit from Windows 3.1 before you run this game. Please note
that clicking on the MS-DOS icon in Windows does not exit Windows; it
merely opens a DOS session within Windows. You must leave Windows by
clicking on EXIT or on the close box at the upper left of your Program
Manager window.
6. I have enough room on my hard disk for installation, so why did the
installation program run out of space?
If you are using Double-Space, Stacker, or another disk compression
utility, please keep in mind that the disk space requirements listed
for this game will need to be doubled; you will need twice as much disk
space as specified in the Installation section of this manual.
CREATING A DOS BOOT DISK FOR CD-ROM
If you are suffering from problems that you cannot explain, the procedures
outlined here will allow you to boot your machine from a clean system boot
disk, uncluttered by autoloading TSRs, device drivers, and complicated
CONFIG.SYS files.
If you are using MS-DOS 6.0 or higher, and your CONFIG.SYS is set up for
multi-config, you could add the updates to your CONFIG.SYS, and
AUTOEXEC.BAT. However, if you are not familiar with how to build
multi-config configurations, we recommend that you make a boot disk.
The following instructions describe how to view the CONFIG.SYS and
AUTOEXEC.BAT files on your C drive.
We recommend that first you make a back up copy of both your CONFIG.SYS
and your AUTOEXEC.BAT. For specific instructions on how to do this,
consult your MS-DOS manual.
At your C:> prompt:
1. Type MORE < CONFIG.SYS <Enter > to view this file.
2. Write down the DEVICE= or DEVICEHIGH= line that references the CD-ROM
driver. It may look like this:
DEVICEHIGH=C:\CDROM\DD250.SYS /D:MSCD001 /C:00 /M:20 /I:5 /P:340
3. Type MORE < AUTOEXEC.BAT <Enter> to view this file.
4. Write down the line that contains the MOUSE driver. It may look like
this: LOADHIGH C:\DOS\MOUSE.COM. The mouse driver path may also be
defined in other ways including:
C:\DOS\MOUSE.COM
C:\WINDOWS\MOUSE.COM
C:\MOUSE\MOUSE.COM
LMOUSE.COM
MOUSE.EXE
MOUSE.COM
5. Write down the line that contains the MSCDEX drivers. It may look like
this: LOADHIGH C:\DOS\MSCDEX /D:MSCD001 /M:10 /E /L:D. Please note
that </L:D> designates the CD-ROM drive letter that corresponds to your
CD-ROM drive. If you are unclear which lines pertain to your CD-ROM
drive, consult your CD-ROM manual.
To create a boot disk, follow these instructions carefully:
1. Find a blank disk for your A: drive.
2. Insert the blank disk in the A: drive and close the drive door.
3. Type DIR A: <Enter>.
4. If you see any files listed, you need to go back to step 1 because
the disk is not blank and if you continue from here you will wipe out
everything on the disk.
5. Type FORMAT A: /S <Enter>.
6. Type N <Enter> when DOS asks if you want to format another disk.
7. Type DIR A: <Enter>.
8. You should see COMMAND COM listed in the newly formatted disk's
directory. (If you do not, type COPY C:\COMMAND.COM A: <Enter>,
otherwise skip this step.)
DO NOT EDIT THE CONFIG.SYS & AUTOEXEC.BAT ON YOUR HARD DRIVE.
9. Type A: <Enter>.
10. Type EDIT CONFIG.SYS <Enter>; the DOS prompt is now gone and replaced
by the DOS EDIT screen.
11. Type the following exactly as you see it below. In the space
provided, make sure you insert the CD-ROM line that you wrote down
earlier.
device=c:\dos\himem.sys
device=c:\dos\emm386.exe ram
dos=high,umb
files=30
buffers=30
device=<your CD-ROM line here>
(This is a simple MS-DOS configuration. For more information on what
each line means and how they can be further adjusted. Consult your MS-DOS
manual.)
12. Hold down the <ALT> key and type F <Enter>.
13. Type X <Enter>.
14. Type A: <Enter>.
15. Type EDIT AUTOEXEC.BAT <Enter>; DOS prompt is now gone and replaced
by the DOS EDIT screen.
16. Type the following exactly as you see it. In the appropriate spaces,
make sure you insert the mouse line and the CD-ROM line that you wrote
down earlier.
echo off
prompt $p$g
path=c:\dos
c:\ <your mouse line goes here>
c:\ <your CD-ROM line goes here>
(i.e. c:\<directory>\MSCDEX.EXE/<switches>..)
(This is a simple MS-DOS configuration. For more information on what
each line means and how they can be further adjusted. Consult your MS-DOS
manual.)
17. Hold down the <ALT> key and hit the letter F once, <Enter>.
18. Type X <Enter>.
19. Reboot your machine with the disk still in the drive.
When the boot process is complete:
1. Type C: <Enter>.
2. Type CD MISSION <Enter>.
3. Type MISSION <Enter> to start the game.
LEGAL STUFF
We appreciate your purchasing a license to use our product, and we want
you to feel good about that purchase. Unfortunately, our lawyers have
forced us to put some rather obnoxious verbiage here. Fortunately, all
of our competition puts the same stuff in their manuals. Some of the
things written below may appear to be outrageous and unconscionable.
But then, so are our lawyers. (Q: Why should lawyers wear lots of
sunscreen when vacationing at a beach resort? A: Because they're used
to doing all of their lying indoors.)
1. Limited Warranty. This manual and the related software product
are sold "AS IS," without warranty as to their performance. Wait a minute!
You mean that if the program does not have a happy ending, I do not get my
money back? ...Yes. We have probably already spent your money to keep our
programmers in pizza anyway. Here comes some more legalese to try to nail
down that concept.
The entire risk as to the quality and performance of the computer software
program is assumed by the user. However, Legend Entertainment Company
warrants for a period of 90 days to the original purchaser that the medium
on which the software is recorded is free from defects in material and
workmanship. If during that period ending 90 days from purchase a defect
should become apparent, return the disk to Legend or your dealer and
Legend will replace the disk without charge to you. Your sole and
exclusive remedy in the event of a defect is expressly limited to
replacement of the disk as provided above. This warranty gives you
specific legal rights and you may also have other rights which vary
from state to state. (NOTE: After the warranty period, a defective
disk may be returned to us with a check or money order for $7.50 U.S.
and we will replace it.)
THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW
LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO
YOU. IN NO EVENT SHALL LEGEND ENTERTAINMENT COMPANY OR ANYONE ELSE WHO
HAS BEEN INVOLVED IN THE CREATION OR PRODUCTION OF THIS COMPUTER SOFTWARE
PROGRAM BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES
ARISING OUT OF USE OF THIS SOFTWARE OR ANY BREACH OF THE WARRANTY SET
FORTH ABOVE. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY
TO YOU. For example, you may be playing our game when a friend passing
by is distracted by some of the graphics. He walks into a floor lamp.
The lamp falls over, scaring your cat. The cat streaks from the room,
upsetting a heater which sets some curtains afire. Unfortunately, it is
a windy day and the fire is soon out of control. Three days later Chicago
is still ablaze. If we took out an insurance policy against such remote
contingencies, we would have to charge $1599.99 for the game, and you
would not be reading this lame copy. Anyway, we do not assume liability
for things like this, even if the city is a small one like Muleshoe,
Texas.
2. Copyright. This manual and the related software product are
copyright (C), 1995, by Legend Entertainment Company. All rights are
reserved. This document may not, in whole or part, be copied, reproduced,
plagiarized, or otherwise ripped off without our express consent (which
we are not going to give). The money you spent on this product purchased
a license to use it (check your other software; almost no software is
sold these days). The scope of the license is to make such copies as
are reasonably necessary for your personal use. You do not have the
right to give copies to your friends (or enemies). Unreasonable copying
and/or distributing of this product is a violation of law. The U. S.
Copyright Act provides for statutory damages of up to $50,000 for willful
infringement of a copyright. Giving copies of our software to your
friends is an infringement. GOTCHA! Now that you know that unauthorized
copying is an infringement, if you do so it will be willful, and you can
be nailed for some big bucks if we catch you.
3. Trademark Notices.
"Legend Entertainment" is a registered trademark of Legend Entertainment
Company.
"Star Trek" is a registered trademark of Paramount Pictures
"Worf" is a registered trademark of Paramount Pictures
"Robo Cop II" is a registered trademark of Orion Pictures Corporation
"Sound Blaster" is a trademark of Creative Labs, Inc.
"CompuServe" is a trademark of CompuServe Incorporated.
"AOL" is a trademark of America Online
"IBM" is a trademark of IBM Corporation.
"Microsoft", "MS-DOS", "Windows", and "Windows 95" are trademarks of
Microsoft Corporation.
4. License Agreements
DOS4GW Professional used under license agreement with Rational Systems, Inc.
WATCOM C/C++ used under license agreement with WATCOM, Inc.
AIL 3.0 portions of the game code used under license agreement with Miles
Design, Inc.
CREDITS
GAME DEVELOPMENT
Game Design, Writing and Project Management
Mike Verdu
System Design
Duane Beck
Michael Lindner
Mark Poesch
Mike Verdu
Interface Design
Mark Poesch
System Programming
Chip Kerchner
Mark Poesch
System Optimization
Chip Kerchner
Game Programming
Chip Kerchner
Andy Pal
Jim Montanus
Graphics System
Mark Poesch
Dialogue Programming
Dan Wan
Dialogue System
Duane Beck
Audio Interface Library 3.0
Miles Design Inc.
3-D Combat System
Jim Montanus
Alternate Interfaces
Chip Kerchner
Jim Montanus
Andy Pal
Mark Poesch
Sophisticated Software Systems
Greg Seelhoff
Rick Tumanis
Help System
Glen Dahlgren
Mark Poesch
Tester Direction
Rosie Freeman
Testing
Barbara DeFilippo
Martin DeLaRosa
Jud Farsht
Dave Hogge
Jeremy Lam
Joven Malazo
David NeSmith
Tim Rakes
Additional Testing
Bob Bates
Glen Dahlgren
Josh Mandel
Alyssa Verdu
Installation Program
Jim Montanus
Special thanks to Glen Dahlgren, Josh Mandel, and
Michael Lindner for last minute implementation help
Art, Music, and Audio Direction
Mike Verdu
USS Lexington 3-D Art and Animations
Panoptic Imaging
Persephone 3-D Art and Animations
Panoptic Imaging
Battle Animations and Space Sequences
Panoptic Imaging
Other Special Effects
Panoptic Imaging
Additional 3-D Rendering
Jim Montanus
Mark Poesch
Additional 3-D Art
Ryan Carlson
Additional 3-D Art and Animation
Kinetic Arts
Peter Calabria
Tanya Isaacson
Robert Wisnewski
Dyson Sphere 3-D Animation Sequence
Anigrafix/John Ellis
Credits Animation
Anigrafix/John Ellis
Future Earth Original Art
Douglas S. Chaffee
Dyson Sphere Original Art
David Cherry
Additional 2-D Art and Animation
Paul Mock
Kinetic Arts
Julie Airoldi
Peter Calabria
John Carbone
Tanya Isaacson
Cindy Kovalck
Robert Morrissey
Marc Tetreault
Robert Wisnewski
Anne Marie Race
Music Composition
Eric Heberling
Mark Nemcoff
Music Transcriptions
Eric Heberling
Sound Effects
Steven von Kampen
Mark Poesch
AUDIO/VIDEO PRODUCTION
Executive Producer Mike Verdu
Producer Kathleen Bober
Video Production
Director Peter Mullett
1st Assistant Director Frank Ferro
Technical Director Mark Poesch
Technical Advisor Michael Furr
Director of Photography Peter Mullett
Audio Engineer Ric Angelella
Assistant Audio Engineer Judd Rizzo
Boom Operator Ritchie Klompus
Script Supervisor Judy Koster
Production Facility Flite Three
EIC Steve Ayd
Chief Engineer David Beam
Storyboard Artist Kathleen Bober
Storyboard Advisor Kevin Downs
Production Manager Maureen Callaghan
Production Assistant Dave Baker
Gaffer Stewart Stack
Best Boy Electric Rusty Gardner
Electrician John Scanlan
Key Grip Lee Carrick
Best Boy Grip Matt Craven
Grip Brian McCloskey
Props Modern Props, Film Arts
Teleprompter Operator Kate Reckner-Ridgely
Key Makeup Terri Trupp
1st Assistant Makeup Frank Rogers
2nd Assistant Makeup Janice Kinigopolios
Costume Design Kathleen Bober
Wardrobe Tonee Grayson
Casting Director Kathleen Bober
Talent Paymaster Advance Concepts
Celebrity Contracts Jay Rosenthal, Esq.
Catering Taylor Royall Catering
Craft services Cathy Boutwell
Wardrobe Rental The Costume Castle
Transportation Supreme Limousine
Military Advisor LT Rob "Meat" Holden USN
A Friendly Phone Call Joseph Cortina
Post-Production
Post-Production Directors Mark Poesch, Michael Furr
Post-Production Supervisors Mike Verdu, Peter Mullett
Post-Production Coordinator Kathleen Bober
Post-Production Facility Flite Three
Facility Coordinator Maureen Callaghan
Editor Kirk Davis
Assistant Editor Tracy Onofrio
Paintbox Editor Tracy Onofrio
Image Processing Michael Furr, Jim Tyler
Audio
Original Score Mark Nemcoff
Sound Effects Steven von Kampen
Voice Recording Facilities David Bartley Sound, Flite Three
Audio Editing David Bartley Sound, Louis Mills,
Frank Ayd IV
Audio Processing David Bartley Sound
Audio Mix David Bartley Sound
Voice Direction Mike Verdu, Kathleen Bober
Audio Production Kathleen Bober
Cast
Captain Steven R. Dayna Michael Dorn
Lieutenant Commander Tran Patricia Charbonneau
Admiral Charles Decker Henry Strozier
LT Falcon, Communications Susannah Falcon
LT Mandon, Navigation Jeff Mandon
LT Moran, Weapons Neal Moran
Captain McKain Allyson Currin
Commander Garrick J. R. Lyston
Lexington Computer Allyson Currin
The "Player" John Hansen
Alien Intelligence #1 Mikel Sarah Lambert
Alien Intelligence #2 John Silvers
Computer Construct Paul Skotarski
Lexington Briefing Ron David
Why We Fight Briefing Ron David
Captain Jean LeCroix John Dow
Commander Petrakanyen J. R. Lyston
UN Commander #1 Allyson Currin
UN Commander #2 John Dow
Radio Voice #1 Chris Wise
Radio Voice #2 Jimi Kinstle
Radio Voice #3 Allyson Currin
Radio Voice #4 John Silvers
Hideki Miura Hideki Miura
James Poole David Bartley
PRODUCTION
Cover Art Design
Peggy Oriani
Mark Poesch
Cover Art
Panoptic Imaging
Package Design and Production
Peggy Oriani
Production Services
Rosie Freeman
Game Manual
Bob Bates
Peggy Oriani
Jim Montanus
Mark Poesch
Jim Tyler
Special thanks to our families and friends
for their patience, understanding, and support.
(C) 1995 Legend Entertainment Company
All Rights Reserved
First Printing, Revision 1.0